Cast a skill from an item. If wanted, you can override which skill it casts with skillOverride
command CharacterUseSkillFromItem(
ITEM skillItem,
GAMEOBJECT|FLOAT3 target,
[FLOAT3 destination],
[SKILL skillOverride = null]
)
ITEM skillItem,
GAMEOBJECT|FLOAT3 target,
[FLOAT3 destination],
[SKILL skillOverride = null]
)
- Parameters:
- skillItem
- Add a brief description
- target
- Add a brief description
- destination
- (optional) Add a brief description
- skillOverride
- (optional) Add a brief description