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Cast a skill from an item. If wanted, you can override which skill it casts with skillOverride

command CharacterUseSkillFromItem(
ITEM skillItem,
GAMEOBJECT|FLOAT3 target,
[FLOAT3 destination],
[SKILL skillOverride = null]
)
Parameters:
skillItem
Add a brief description
target
Add a brief description
destination
(optional) Add a brief description
skillOverride
(optional) Add a brief description
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