Divinity Engine Wiki
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Conditions[]

HasAbility(SpeakerIndex, AbilityID, Level)
HasItemTemplate(ItemTemplateNameGuid, SpeakerIndex, Operator, Amount)
HasMet()
HasMetParty()
HasTalent(SpeakerIndex, TalentID)
IsActorPresent(SpeakerIndex)
IsCharacterFlag(FlagName, SpeakerIndex, Bool)
IsFlag(FlagName, Bool)
IsInGroup(GroupName)
IsLocalFlag(FlagName, Bool)
IsPartyGold(Operator, Amount)
IsPlayerGold(SpeakerIndex, Operator, Amount)
IsPlayerGoldFlag(SpeakerIndex, Operator, LocalFlag)
PartyMemberWithTalentInRange(SpeakerIndex, TalentID, Range)

Actions[]

AddAttitude(SpeakerIndex, PlayerIndex, Value)
AddGold(SpeakerIndex, Amount)
AddItemTemplates(ItemTemplateNameGuid, Amount, SpeakerIndex)
AddPartyGold(Amount)
AddTalent(SpeakerIndex, TalentID)
CallGuards()
JumpToNode(NodeName)
QuestAdd(Quest)
QuestClose(Quest)
QuestUpdate(Quest)
RemoveAttitude(SpeakerIndex, PlayerIndex, Value)
RemoveGold(SpeakerIndex, Amount)
RemoveGoldFlag(SpeakerIndex, LocalFlag)
RemoveItemTemplates(ItemTemplateNameGuid, Amount, SpeakerIndex)
RemovePartyGold(Amount)
SetCharacterFlag(FlagName, SpeakerIndex, Bool)
SetFlag(FlagName, Bool)
SetLocalFlag(FlagName, Bool)
SetLocalStringFlag(FlagName, String)
SetNodeFlag(NodeName, FlagName)
SetRandomFlag(FlagName)
SetRandomFlagInRange(FlagName, Minimum, Maximum) 
StartDialog(DialogName)
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