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Divinity Engine Wiki
Welcome to the Divinity Engine Toolkit Wiki This wiki is a community-run site where we hope you'll find everything you need to use the Divinity Engine Toolkit and make mods for the Divinity -
List of scripting commands
Set (OUT OBJECT variable, OBJECT value) Set the value of a variable SetVar (CHARACTER|ITEM object, FIXEDSTRING variableName, OBJECT value) Set the value of a global variable Cast (OUT INT|FLOAT variable, INT|FLOAT value -
List of scripting triggers
OnCharacterEvent (CHARACTER:character, STRING:eventName) Thrown from scripts or story OnCharacterItemEvent (CHARACTER:character, ITEM:item, STRING:eventName) Thrown from scripts or story OnItemEvent (ITEM:item, STRING:eventName) Thrown from scripts or story OnItemDestroyed (ITEM:item -
AddSecret
Adds a secret to the journal and map. call AddSecret( STRING_Secret ) Adds a secret to the "Secrets" tab of the journal, and puts a marker on the minimap. -
Divinity: Original Sin
Divinity: Original Sin is a single-player and cooperative multiplayer fantasy role-playing video game by Larian Studios. The game ships with the toolkit used to created with, allowing players to create their own single -
Divinity Engine Toolkit
The Divinity Engine Toolkit is a powerful editor created by Larian Studios and used to produce Divinity: Original Sin. It can be used to modify the main campaign or to create new adventures in both -
List of file types
There are many different file types used or generated by the Divinity Engine Toolkit. Some of these file types have been specifically created by Larian Studios for use with the toolkit or with the Divinity -
QuestUpdate (call)
Adds a journal entry under the quest and grants rewards (if defined). call QuestUpdate( STRING_Quest, STRING_Status ) A quest can have one or more steps as defined in QuestState nodes in quest_prototypes.lsx -
List of scripting conditions and actions
HasAbility(SpeakerIndex, AbilityID, Level) HasItemTemplate(ItemTemplateNameGuid, SpeakerIndex, Operator, Amount) HasMet() HasMetParty() HasTalent(SpeakerIndex, TalentID) IsActorPresent(SpeakerIndex) IsCharacterFlag(FlagName, SpeakerIndex, Bool) IsFlag(FlagName, Bool) IsInGroup(GroupName) IsLocalFlag(FlagName, Bool) IsPartyGold(Operator, Amount) IsPlayerGold(SpeakerIndex, Operator, Amount -
Служебная:ConfirmEmail
zendarg@gmail.com -
IsPartyGold
Add a brief description condition IsPartyGold( STRING Operator, NUMBER Amount ) -
List of tutorials
This page contains a list of tutorials that are currently available the official forums and other sites: Video[] Creating a level, Scripting and Dialogue, Overview of toolkit features -
List of utilities
This page contains a list of utilities that are currently available to download from the official forum and other sites: Heightmap Tool, LS Tool, MooseEdit (Save Game Editor) -
SysStoryVersion
Add a brief description sysquery SysStoryVersion( [out] INTEGER_Major, [out] INTEGER_Minor, [out] INTEGER_V3, [out] INTEGER_V4 ) -
SysCount
Add a brief description sysquery SysCount( [in] STRING_Predicate, [in] INTEGER_Arity, [out] INTEGER_Count ) -
SysWasDefined
Add a brief description sysquery SysWasDefined( [in] STRING_GoalTitle ) -
SysWasSleeping
Add a brief description sysquery SysWasSleeping( [in] STRING_GoalTitle ) -
SysWasActive
Add a brief description sysquery SysWasActive( [in] STRING_GoalTitle ) -
SysWasCompleted
Was... functions are only valid if WasDefined() is true. sysquery SysWasCompleted( [in] STRING_GoalTitle ) -
SysIsActive
Add a brief description sysquery SysIsActive( [in] STRING_GoalTitle ) -
SysLog
Add a brief description syscall SysLog( STRING_Predicate, INTEGER_Arity ) -
SysClear
Add a brief description syscall SysClear( STRING_Predicate, INTEGER_Arity ) -
StringConcatenate
Add a brief description query StringConcatenate( [in] STRING_StringA, [in] STRING_StringB, [out] STRING_Result ) -
GetMultiplayerCharacter
Add a brief description query GetMultiplayerCharacter( [in] CHARACTER_Character, [out] CHARACTER_MultiplayerCharacter ) -
DialogGetLocalEventString
Add a brief description query DialogGetLocalEventString( [in] INTEGER_DialogInstance, [in] STRING_LocalEvent, [out] STRING_Value )
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